Zelda




Minish Cap Not-So Daily Account:

Days 20-22: (April 23, 2014-? ?, 2014)
Minish Cap
Well that totally threw off my schedule. You see, I normally type this stuff up on the train. But now that I'm playing a game on a mobile system, that's when I play. So there's a bit of a conflict there. Anyway, here's what's been going down...

Minish Cap was made about 14 years ago; right about the time when Wind Waker was made. I've been through Wind Waker but not Minich Cap (yet) so this is all new to me. This one also starts out with Link and Zelda just going about life like nothing was ever wrong. Once again, there's a competition. This time, it's to see who is the best swordsman in the land. Link was too young to even be in the contest so he and Zelda just enjoyed the fair-type-thing that was going on at the same time, waiting for the point where the winner is determined so that Link can deliver his uncle's sword the sword to the King so he can then give it to the winner. One thing that the winner of this competition gets to do is touch the legendary Picari Sword which was supposedly made by really small people a very very long time ago. Nobody believed the legends of who made it but it was cool, anyway. Eventually, the winner was called and the ceremony began. And that's where things went wrong.

As it turns out, the winner did his homework and he knew that the sword really did have some power to it. At the first chance he got, he took the Picari Sword and (with resistance from Link) turned Zelda to stone. He then introduced himself as Vaati, made some demands, broke the sword (the only thing that could de-stonify Zelda), and ran away. As expected, this wasn't received well by the King and he called a council to figure out what was the best next step for everyone. They ended up deciding that it was best to send Link out to where the Picari should be to fix that sword. The King explained that according to some pretty old texts, the Picari really did exist and if there was any chance at getting Zelda back to normal, It was by talking to them and getting that sword repaired. They decided on Link because he was obviously Zelda's best friend and most people believe that children are the only people who can see these little people, any more. Link quickly agreed and set out to the woods where these Picari supposedly live.

While on my way there, I came across a very odd creature who claimed to also be looking for a way to undo one of Vaati's curses. This strange creature cleaimed to be a Picari who was turned into a hat. I quickly saw this guy for what he was and my new Fi was now with me. This guy wasn't quite so annoying but also wasn't so helpful. But he did make sure to let me know how to become as small as the Picari and after making that happen, I made my way to the Picari village where I found out that only one of these guys understands Hyrulian. He told me about a way to fix that so I did and then I talked to their King who told me that first off, they're called Minish (not Picari) and the sword would need four elements and the repairs would have to be done by a Minish up on the mountain in the opposite corner of the map. He also told me that the first element was easy and it was close by. So, my first dungeon (which wasn't really a dungeon) was entered and subsequently completed. I got the first element and set out to talk to that swordsmith.

And right about this point, I began to remember that these games are usually excessively complicated in the way they work. Meaning: nothing in these games is ever as simple as going somewhere; it's usually blocked by two or three things and I'm going to have to get to the village or to some random person just out of the way and get some new item that's going to let me get to where I need to go. And you know you need this new item because you got stuck at the point where there's just no other way around it. That's how these games are done and that's one reason why these games are so hard. Getting back to the story... With much hassle, I finally got to the Minish swordsmith and he assured me that he really could fix the sword and just like the King said, I would need the four elements for that. Being a helpful Minish, the Swordsmith opened up a door in his cave and told me that the next element wasn't far and that new doorway would lead me there. Once more, I did the good adventurer thing, and I plowed right through that dungeon without leaving a single treasure box unopened.

This second element was a little different than the first one. Even though I had the wrong sword for it, this second element gave me some abilities and with help from some random sword fighting masters I've been coming across on my travels, I found ways to use that. Things like the spin attack that everyone who has played a Zelda game knows very well and also a trick that reminds me of Four Swords by letting me create a phantom me who mimics my every movement. This second skill is very useful for moving blocks that require two people to move (hint hint).

Days 23-31: (? ?, 2014-May 23, 2014)
Minish Cap
Well, crap. This isn't what what I was hoping for at all. But oh well; it's what I ended up with. You see, kids, not all video games are created equal and I foresee this being a potential problem later on. There are two main problems with me recording my venture in this game here. The first was mentioned in the pevious account and the other is that these games aren't all as equally detailed. That means that I had to really try to make that last one even kind of exciting to read and this one would be terrible and monotonous if I tried. That should be expected, though. The first zelda games were very simple things with very very little dialog and the cartriges that the games were put on couldn't hold enough information to support much detail and make it an interesting or deep story. They were VERY flat like that. It seems that most of the 2-D games (not just Zelda games) suffer from the same deal. That leaves all the excitement to the player in the form of making things hard to figure out, both as puzzles and as things that I need to dig to find information on. So I'm going to just say that I went through all the levels and I killed all of those bosses except for Vaati. It was hard and it was time consuming, even though I did it all in 8 days. I did the good hero thing and I got as far as I could. But now there's a new problem... I'm stuck at the final battle with Vaati and I haven't been able to stay alive long enough to actually defeat him for good, any of the seven or eight times I've tried so far. I think I'm going to need the fourth jar...

Days 32+33: (October 25, 2014+October 26, 2014)
Minish Cap
After a long haitus, I'm back! I got to it and tried doing all the Keystone Fusion I could manage, including fusion with people from all the remote places. And after hours of wandering, I gave up and found information on a website to find out that I missed a couple but after I got some of those, I got the last jar! Go me! By the time I did all that, I also had more hearts. So I got that going for me. And that's good.

Now was the time to go up against that jerk Vaati. I came, I battled, I failed. Repeatedly. It was kind of sad, really. Like last time, I went up against him eight or so times and I usually last until the last battle but I just couldn't make it. Ever. :( So on the next day, I tried again a few more times. And I failed. Repeatedly. Again. After that, I accepted the last resort: have the master finish Vaati. After a little convincing and letting him watch as I used my Gameboy Player to try to kill Vaati two more times, my little brother agreed to do it. Like I said before: I'm not good with the action part of these games and I knew I would come across times like this... Anyway, my little brother gave it a go and on his second try, he did it!

Vaati was sealed in the Four Sword and Zelda was rescued just in time. Vaati's former master (the guy who was turned into the hat that Link wears) set everything right and returned to the Minish world and Link and Zelda were now allowed to finish their lives together.